Call for Participants – Game Experiments on Dynamic Difficulty Adjustment (DDA)

The SIPPRE Research Group (Signal, Image Processing and Pattern Recognition Group) invites students to participate in an experimental study on Dynamic Difficulty Adjustment (DDA) in digital games.

The study is conducted in the context of the undergraduate diploma thesis of Georgios Vasilikopoulos, a student of the Department of Electrical and Computer Engineering, University of the Peloponnese, entitled:

“Dynamic Difficulty Adjustment (DDA) in Games”
(Supervisor: Associate Professor Athanasios Koutras)

Research Objective

The aim of this study is to collect gameplay data from real users through a custom-developed game, in order to:

  • investigate real-time difficulty adaptation mechanisms,
  • analyze player–system interaction,
  • and contribute to research on adaptive and player-centered game systems.

Participation Details

  • Duration: approximately 20 minutes
  • Mode: in-person participation
  • Location: Building K, Office K1.03
  • Anonymity: All collected data are anonymous and confidential, and will be used exclusively for research purposes
  • Questionnaire: After completing the session, participants will be asked to fill in a short online questionnaire

📅 Register to Participate

Students interested in participating are kindly requested to reserve a time slot by selecting a convenient date and time via the following link:

👉 https://calendly.com/basoph2002/dynamic-difficulty-adjustment-in-games-experiments

Your participation will make a valuable contribution to research on intelligent and adaptive game design.

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