PlayStation Joins the SIPPRE Lab – Gaming Meets Research

We’re excited to announce that the SIPPRE Lab has acquired a PlayStation console—transforming a popular gaming platform into a powerful research and teaching tool. Far beyond entertainment, the PlayStation will support interdisciplinary research, student projects, and diploma theses in fields such as signal processing, affective computing, and human–computer interaction.

Research & Educational Use

Our PlayStation setup will be used to explore:

  • BCI-controlled gameplay using EEG and EMG signals.

  • Emotion-adaptive games, where gameplay evolves based on real-time affective responses.

  • Multiplayer neural synchrony studies using EEG during cooperative or competitive gaming.

  • Psychoacoustic research and real-time analysis of sound environments in games.

  • Visual attention tracking using eye-tracking integrated with FPS/VR game mechanics.

  • Exergaming for rehabilitation and cognitive-motor training.

  • Neurophysiological immersion and flow assessment using HRV, GSR, and EEG.

  • Benchmarking biosignal hardware with structured, game-based protocols.

Getting Involved

  • Students: If you’re interested in conducting research using this setup, submit a 1–2 page proposal outlining your research question, methodology, and timeline.

  • Deadline: Proposals for the upcoming academic term are now being accepted. Priority will be given to innovative projects that explore human–computer interaction and emotional response in interactive environments.

For inquiries or to discuss potential projects, please contact Prof. Athanasios Koutras at koutras@uop.gr.

Let’s redefine gaming—as a gateway to next-generation research!